Årsta field’s ecosystem
as an informative and
emotional 3D graphs
1st semester
1 week project
groupwork with
Mahmoud Keshavarez
BRIEF: cosmopolitical
experiments
In this project we focused on displaying facts of all
the human and non-humans inhabited on Årsta field
without taking anybodies side in the conflict.
We saw a graph as suitable medium for displaying
this information over time. Our artifact is therefore an
informative three-dimensional graph that can be interacted
with. On one side you see how all human and
non-humans have changed over the years in relation
to each other (static). On the other side, you have the
emotional graph that can be influenced by you who
visit the park (variable).
When some new species comes around as for example
many new buildings, the graph will change dramatically.
In this way, you can see the history of the place.
We imagine that the graphs are placed in the middle
of Årsta field.

